
As we say, combat is central here, and the simple zombies of the original games would be no match for the sophisticated aiming mechanics. What is it that sets the game apart from previous entries? Well, the enemies, largely. Which is more than can be said for later Resident Evil games. Resident Evil 4 was the game that inspired TPS titans like the Gears of War franchise, but it’s still a survival horror title, not an Arnold Schwarzenegger movie. Yes, you need to stop and prime your weapon in order to aim and fire (no shooting while moving) and don’t have any of the evasive maneuvers that have become common to TPS titles, but that’s just the point. Leon still moves in a tank-like fashion, but the over-the-shoulder camera and free-aiming feature (a laser pointer emitted by your weapon allows you to precisely pinpoint enemy weaknesses) make things feel a heck of a lot less awkward. To that end, as we know, the camera, aiming and movement systems were overhauled. With Resident Evil 4, Capcom’s aim was to bring the player a visceral, action-laden experience for the shooter crowd, while not alienating fans of good old clunky survival horror in the process. Speaking of which, combat is absolutely central to the game. Needless to say, Leon has all kinds of mixed feelings about this plan, and he sets about bringing the fight to Los Illuminados. His intent is for Ashley to inject dear old dad when she returns home (after he’s received a hefty ransom for his troubles), opening the way for the Los Illuminados ( Enlightened Ones) to spread around the world. The cult leader, Osmund Saddler, has infected the president’s daughter with a parasite known as Las Plagas, which makes the host very susceptible to control by Saddler. As is Resident Evil’s wont, the whole thing reeks of B-movie absurdity the convoluted plot involving mind-altering parasites and world domination is nothing more or less than we’d expect from the franchise. Leon’s journey takes him through a mysterious village (which was his original lead as to Ashley’s whereabouts), to a vast, sprawling castle, to a secret research facility on an unnamed island. What begins as a simple one-man rescue operation in rural Europe soon proves to be a whole lot more. This cult has a devious agenda, and a heaping helping of horrific mutate-o-fiends on their side. He soon realises just how in over his head he is. When the game begins, he’s on a very special assignment: to rescue the president’s daughter, who has been abducted by a mysterious cult. No longer the rookie cop we met in the second instalment, this is Leon six years later, now a hardened government agent.
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Resident Evil 4 reintroduces series stalwart Leon S. The enemies certainly will, though, because there are no mindless shufflers here. It makes for an intense shooter, with some mild puzzles that won’t really tax you in the way that the Resident Evils of yore sometimes did.

Capcom opted for a more freeing control scheme and camera system: that beloved over-the-shoulder style that would become the go-to for TPS titles. The game could be characterized as a sort of third-person-shooter/horror title, like the later Dead Space (which arrived in 2008). What Made The Original Resident Evil 4 So Great Resident Evil 4 for Nintendo Switch is yet another port of the game that revolutionized Resident Evil action without losing sight of its horror roots. The objective here was to replace the slow and clunky survival horror of its predecessors with something a little more dynamic, and dang did Capcom deliver. Originally released in 2005 as a GameCube exclusive (for a time), Resident Evil 4 was a pivotal release for the series.
